Monday, June 30, 2014

View-Master Interactive Vision

Remember those 3D View Master goggle things?
Well, it turns out that View Master also made a rather unique, mostly educational, video game console called Interactive Vision, which was released in 1988. Using the term loosely, it's a video game console anyway.
(Image via /u/ZadocPaet of Reddit)
There it is. I bet you're wishing you had one now! What this console offers is an interactive VHS tape experience with any of its seven compatible games: 

  • Sesame Street: Let's Learn to Play Together
  • Sesame Street: Magic on Sesame Street
  • Sesame Street: Let's Play School
  • Sesame Street: Oscar's Letter Party
  • Muppet Madness
  • Muppet Studios Presents: You're the Director
  • Disney's Cartoon Arcade
This interactivity is accomplished by feeding your ordinary VHS player's cables through to the Interactive Vision, which takes embedded program data and allows you to influence what is going on during certain points on the tape. These programs start and stop using the tape as a timer, so rewinding and fast-forwarding at the wrong time tends to mess stuff up. The console itself is capable of switching between multiple audio tracks on the tape, both of which match up with the character's mouths since the characters are either animated or muppets. In addition to switching or muting audio, the Interactive Vision can also overlay other images on top of the video to display scores or rudimentary games like puzzles. All of these minor changes to the video and audio are then passed on to the TV and displayed for you. The console was intended to be left plugged in and would simply pass through the signal of any regular VHS tape.

The Interactive Vision came packaged with either Sesame Street: Let's Learn to Play Together or Disney's Cartoon Arcade depending on which set you bought. Although the enigmatically shaped console never fully reached its limited potential, the games in Disney's Cartoon Arcade made it the closest. You can watch the gameplay here:

Additional sources: Wikipedia, DigitalPress
If you like reading about lesser-known game consoles, you might also be interested in "the other PSX".

Sunday, June 22, 2014

Mario Kart 8 Original Wallpapers

I captured a bunch of wallpaper-sized (1920x1080) screenshots from Mario Kart 8 for you all! Enjoy!

It has come to my attention that Blogger resized the images. Sorry for the inconvenience, but you can get them in the originally intended size here or here or by using the download links beneath each image. Sorry about that! If you want a zip of all of them, click here.

Mario & Luigi


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Mid-Sized Guys
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Big Guys (Bowser, Wario, Waluigi, DK)
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Koopa Kids
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Princesses
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Everything Else
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If you're still hungry for more Mario Kart 8 stuff, check out the animated gifs I made or the epic encounter with a Crazy 8 I had or all my suggestions for improving the series.

Friday, June 20, 2014

FTW: TheMexicanRunner attempts to beat every NES game!

This very well could be the most interesting to happen on Twitch since TwitchPlaysPokemon - especially if you didn't like TPP. TheMexicanRunner, known for having held and currently holding world records in speedrunning Battletoads, Contra, and several other games, has now embarked on an even more epic quest: beating every winnable NES game licensed in the US. That's 709 games!! As of now, he's finished 28, including classics like Super Mario Bros., The Legend of Zelda, Metroid, Metal Gear, and, the most time-consuming of all (so far), Ultima III. It's not all classics though; he's also conquered the infamous Silver Surfer and the cult hit, Monster Party, and has The Trolls in Crazyland as an upcoming game. Each game is selected by a viewer chosen by a raffle at the end of each game, so you could even get to pick his next game.

For an ordinary human, this might be an impossible task, but this is the guy who speedruns Battletoads and beats Ninja Gaiden without breaking a sweat. I can't guarantee that he'll actually accomplish this challenge, but he's still going strong so far and excelling at every genre of classic Nintendo games.

If that sounds up your alley, check him out on his Twitch channel and follow him on Twitter to find out when he'll be streaming next (almost daily). And here's an updated list of the games he's beaten and what he has left.

Update: NESMania now has its own website! Check it out!
Update: Check out the YouTube channel to watch games you missed!

Thursday, June 12, 2014

Super Smash Bros. for Wii U and 3DS - E3 Demo Event at Best Buy

Last year, I went to Wyomissing, PA's Best Buy to demo four of Nintendo's upcoming Wii U games. That time, there was a constant mob of around 30 people, all gathered around and semi-queued up to play using a sign-up sheet. This year, I traveled an hour and a half to Whitehall, PA to play Super Smash Bros. for 3DS and Wii U and was met with about 300 people lined up to play. I arrived ten minutes after the event started. By the time I got to the front of the line to play less than half a match of the 3DS version and a two minute match of the Wii U version, I had waited in line with my sister for over three and a half hours.

Was it worth the wait? Heck no! But at least I got a story out of it.
The Line: Part 1
The Line: Part 2
What I got to play was a rushed forty seconds of the 3DS version while I waited for the Wii U version to be free. On 3DS, I tried my hand at the Animal Crossing Villager and was pleasantly surprised by how good Smash felt on a 3DS in both controls and graphics. Before the local wireless match, each player had time to practice with their character against the sandbag and I found that the Villager's varied, but otherwise easy to use attacks were quite fun to mess around with.


This video is of the person in front of me in line playing as Little Mac.

Similarly, the Wii U version looked and played gloriously, although I didn't nearly get accustomed to playing as Mega Man for the first time while using a Pro controller for the first time in the allotted two minutes of chaotic four-player items-on action.

I was Mega Man, my sister was Villager.
The final results were: 1st - Link, 2nd - Mega Man, 3rd - Rosalina and Villager tied.

Strangely enough, the Nintendo reps requested my dad who was recording to not record only gameplay, but to have people in the shot as well or to take only screenshots. He reacted by wobbling the camera for a second and resuming focus on the screen. My instructions trump Nintendo reps'. 

In addition to getting to play the game, I also got some freebies and a buttload of StreetPasses.
By the way, the coupons only last through the 14th.
The final word? The games look great, feel fast, and will surely be awesome. Also, if you plan to go to one of these events in the future, getting there an hour early will save you time in the long run.
Yes, I am a derp.

Monday, June 9, 2014

Tokyo Jungle - Nature's calling (and telling you to play this game)

Platform: PS3    Release: 2012
If you've ever wanted to be a hat-wearing Pomeranian hunting dairy cows in post-apocalyptic Tokyo while evading lions and stealing territory from chimpanzees, this is the game for you! What you've got here is something like a roguelike (a roguelike-like?) in which your primary goal is to survive as long as possible as one of a variety of animals. To do so, your immediate requirements are eating, avoiding being eaten by predators, marking and controlling territory, reproducing, and steering clear of pollution and poisoned food sources.

To guide you, and as an extra challenge, each attempt will present you with randomized challenges to be completed within particular time frames. These are usually eating a certain amount of food (which you'll need to do anyway or else starve to death), going to a certain location, marking a certain number of spots, or mating a certain number of times. Completing these challenges increases your stats (base stats vary by animal and can also be increased by wearing amusing costume items). Some of the increased stats are then passed down to the next generation of your animal after reproducing, which can only be done in a territory that you have claimed by marking all of its markable points. You'll also have to be of a high enough rank to attract a mate (this is achieved by eating more); if you get stuck with a bad mate, you'll get fleas and have less offspring. Additional offspring act as extra lives and can also be used as decoys to get predators off of your tail.
Lunging onto unsuspecting prey is so satisfying.
There are quite a few different playable animals, but they must be unlocked one at a time by completing challenges in Survival Mode. While the different animals do have different stats and occasionally different play styles, they are generally divided into the two categories of Predators and Grazers. Predators, of course, get their food from killing and eating other animals, while Grazers eat plants and must rely more on stealth. Even with the bit of variety, the gameplay does get a bit repetitive at points, especially at the beginning of a run. That said, sneaking up on prey, fighting and fleeing from predators, and planning a route to complete each challenge while taking into account the fluctuating food availability and other events, does make the game quite fun in moderation.

Unlike other roguelikes, Tokyo Jungle's map is not randomly generated and is limited to a fairly large section of Tokyo divided into several regions. At first, you'll probably be disappointed by the number of impassible walls, both visible and invisible, but these become less of an issue as you learn the game. This isn't a sandbox game; this is more of an RPG/arcade/roguelike game, and the walls and gameplay reflects that by showing your stats, high scores, and by randomizing many elements of the game.
In a world... where robot dogs are raised by wolves...
Apart from Survival Mode, there are also Story Mode missions which can be unlocked by finding data disks in Survival. These data disks also shed light on what caused Tokyo to get to its current state, but this back story is all shown through plain text data logs and old news bulletins. The story missions themselves mostly focus on the stories of different animals struggling to control territory and survive, and they present interesting preset challenges that you wouldn't necessarily encounter in Survival Mode.
The game's fun, albeit repetitive, gameplay is framed with some pretty mediocre graphics that barely outperform most PS2 games. Similarly, the background music is a forgettable, but non-obtrusive, drum beat with very little melody going on. I also encountered more than a few glitches during my playthrough, including crappy pathfinding AI, birds flying in the standing position, my character turning invisible during multiplayer (oh yeah, you can do co-op, that's pretty fun), and falling through the map one time. Most of the glitches don't affect gameplay much, but they do make the game's quality feel just a bit worse.

The Final Word:
Tokyo Jungle doesn't look all that great, but it's quite fun in moderation. Even though it's not quite a roguelike, it's close enough that fans of the genre will probably enjoy it. If you see it for cheap on PSN, I definitely recommend giving it a shot; you probably haven't played anything quite like it.


While you're looking at unique Japanese PS3 games, why not check out Boku no Natsuyasumi 3?

Monday, June 2, 2014

The "Secret" DS Wifi Button

Did you know about the DS's "secret" Wifi button? It's not really news, but it's not particularly well-known either. To find it, you have to press the top left pixel of the touch screen when on any of the three Connection Settings screens in the DS's Wifi configuration menu. This is only possible on DS systems or when configuring settings for an online DS game on a 3DS. If done correctly (you may need something with a sharper point than the rounded DS stylus to get to that pixel), a yellow square will briefly light up and the DS will begin searching for Simple Start Wi-Fi.
This feature is most likely totally useless to you, especially now that the Nintendo WFC is down, as it is a leftover function for the Japanese NEC routers which have a "Raku Raku Musen Start" button that can be pressed to automatically configure the DS's Wifi. Surprise, "Raku Raku Musen Start" basically means "Simple Start Wi-Fi". Even though it doesn't do much for you, you can at least impress your friends with it or something.
For more behind-the-scenes DS stuff, you might be interested to see what's in a DS Download Station.
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