Wandering around for hours to find the next plot point or solve an unintuitive puzzle wasn't difficult, it was just bad game design.
Or in the case of Simon's Quest, horribly translated hints. (via CastlevaniaCrypt) |
Limited lives and an inability to save only made games more of a hassle, not more difficult.
Battletoads was hard, but having limited lives and continues was just stupid. |
More control means more ways to save yourself.
(via MarioWiki) |
You got better too.
My cousin and I. (Video of me growing up with gaming here.) |
Among both modern and classic games there are games that are harder than the norm or mind-numbingly easy. I have my doubts about whether it can accurately be stated that old games were more difficult when taking into account that much of their difficulty was artificially created through time-consuming lack of direction and repetition. Once again, I know that there are exceptions among both groups of games, but I still think that modern games are easier in appearance only thanks to better game design, technical capabilities, and more experienced players.
Disagree or have more examples to back me up? Sound off in the comments!
Also, check out this classic game that was actually pretty easy or this one that was hard in most of the right ways.