Genre: Racing - Platform: Wii U - Release: December 10, 2015 Disclaimer: I received a free review copy of this game from Nintendo. Opinions expressed in this review are my own. |
There are sixteen tracks which are all beautiful, unique from each other, and well-designed. They're divided into four cups which you'll be playing through on each of the three speeds / difficulties. Clearing a cup will unlock the next one, and often a new vehicle as well (of which there are ten in all). Each vehicle handles a bit differently according to its weight, but mainly they differ in their top speed and acceleration stats. Beyond grand prix, you can also shoot for a fast time on each course (on each speed, no less) in Time Trials, and every course on every difficulty has a developer time for you to try to beat. Unfortunately though, you can't save ghosts or replays in Time Trials, so that's kind of a bummer. On the other hand, there is an online ranking system, even for your grand prix times, so you can see the world record time and your own ranking. (Update: It seems that there is only online ranking for Grand Prix times and not for Time Trials. Weird.) There's also "Hero Mode", which is unlocked for tracks you've cleared on the highest speed. In this mode, you must get first place to win, crashing will put you out of the race (normally you'd respawn, which is punishing but still recoverable), courses are mirrored, and you have a health meter / boost meter combo as in F-Zero. Unfortunately, from what I can tell, there isn't any incentive to beat the developer times in Time Trials or clear each track in Hero Mode beyond increasing your completion percentage. It would've been nice if there were unlockable skins or online badges or something.
But back to the positive side, the graphics are very pretty and the game runs at a steady 60 frames per second. The soundtrack is good and sets the mood for fast-pace racing, though admittedly it's not very memorable either. Oh, and the GamePad mirrors the TV at all times, so playing without a TV is possible.
The Final Word:
FAST Racing Neo's core gameplay is fast, responsive, and delightfully skill-based, the courses are all well-designed, and the graphics and frame rate are fantastic. But the fact that it's so polished and so darn fun overall just makes its faults all the more regrettable: no options online, no incentive to do most of the modes, and no ability to save time trial ghosts. In spite of that, for the price, I can confidently recommend FAST Racing Neo to fans of the genre. It might not quite be enough to replace F-Zero, but it's surprisingly close.
Comparison to F-Zero and WipEout:
For readers who are familiar with F-Zero and WipEout games, here are some comparisons. Vehicles are few (10 racing at once) and large, making FAST Racing Neo more similar to WipEout in that regard. On the other hand, the sense of speed, track design, and item-less gameplay made it feel somewhat more similar to an F-Zero game, in my opinion. But the vehicle handling also isn't as sensitive as in F-Zero in that you won't be making any sharp U-Turns (the courses are designed with this in mind though). Like I said at the start of the review, I feel that FAST Racing Neo is a nice middle ground between WipEout and F-Zero, so fans of both series ought to enjoy it.
You might also be interested in this article I wrote a few years ago about my ideas for building the next F-Zero game.