Platform: PS3 Genre: Platforming Release: September, 2013 |
From a gameplay standpoint, it's simply average. You jump over stuff (the physics for which imitate a marionette's movement and so are a bit of a departure from the platforming norm), you collect plentiful coin substitutes (moonsparkles) for extra lives that you'll hardly ever use, and you have a few additional gimmicks to spice things up. The primary gimmick is that you wield magical scissors with which you can attack and cut your way up and around objects. Surprisingly, the scissors aren't as interesting as they sound and mostly just amount to rhythmically mashing square to fly through the air at designated points. As you progress, you also gain the abilities to toss bombs, reflect certain attacks with a shield, ground pound, and lasso enemies and certain objects. Once again, even though these new moves can be used against enemies, they only slightly spice up the gameplay since they're only used to progress in places marked with a super obvious bomb icon / pound the ground here icon / hook / energy shooting enemy.
Put bomb on bomb icon. |
There's a beehive and a beehive icon and a message saying to use the beehive head, guess this is where to use the beehive head you (maybe) found earlier. |
The Final Word:
From a gameplay standpoint, Puppeteer is a bit lacking, but since its music, story, and especially art direction are so mind-blowingly good, you'll probably feel compelled to overlook its other flaws. It's not for people who detest cute and amusing fairy tale stories, but for parents and kids, open-minded gamers, and graphic design enthusiasts, I definitely recommend checking it out.