#5 - In-game achievements which can be displayed on your license
In Mario Kart, there's no one place to go to marvel at all your achievements. That's not a huge deal. What's a bigger deal is that there's no way to show off your achievements publicly next to your name when playing online as you can in Racing Transformed. You can't even have stars next to your name in Mario Kart 8 any more for beating all the grand prix with star rank or higher. In Racing Transformed, not only are there unlockable stickers for doing obvious things like winning a grand prix, beating staff ghosts, and progressing through World Tour, there are also fun achievements for stuff like passing a certain number of people in a single drift or having a certain accuracy percentage with attack items. Out of all the stickers unlocked, you can pick three to put on your license, which will show next to your name while waiting in online lobbies. Also, you can view any other player's license and statistics in more detail at this time as well. It sure would be nice if Mario Kart let you do that.
#4 - You can change your character/vehicle between online races
Note that I played on the Steam version and that characters vary between versions. |
#3 - Tracks transform between laps
Differences are usually much greater than a floating island getting blown up, but harder to show in screenshots. |
#2 - Tricks require risk, not just a guaranteed boost
It may be hard to tell in this screenshot, but I'm flipping out right now. |
#1 - There are more single player challenges than just Grand Prix and Time Trials
One of my biggest complaints about the Mario Kart series is the games' lack of single player content. You always get grand prix and time trials and that's it. I thought we were making progress with Mario Kart DS's Mission Mode, but then that was gone in every future sequel. Laziness! That's what this is! Thank goodness Sonic & All-Stars Racing Transformed has this covered with a buttload of fun different challenges on each of the tracks, each with four different difficulties to attempt (not to mention the sticker achievements mentioned earlier). These aren't just races. There are drifting challenges, where you have to try to drift within a certain area to keep the clock from counting down, there are traffic avoiding challenges, boost pad hitting challenges, deathmatch challenges, tank boss destroying challenges, and more. Winning on harder difficulties nets you more stars, which let you progress through this World Tour mode and unlock new vehicle mods and characters. This mode offers a range of challenge and makes unlocking things more satisfying and fun. Grand Prix and Time Trials are still there, of course, but World Tour is far better suited for a single player experience. Mario Kart's Grand Prix: a monotonous character/track-unlocking prerequisite. Racing Transformed's World Tour: a mode that uses existing tracks in new ways and offers a fun break from online multiplayer that you'll actually want to play. Let's hope that Mario Kart gets with the program and starts doing more than simply being a bunch of new tracks with each game.
Agree? Don't? Let me know in the comments!